<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>godot on hexbloom</title><link>https://hexbloom.github.io/blog/godot/</link><description>Recent content in godot on hexbloom</description><generator>Hugo</generator><language>en-US</language><copyright>© 2023-2024 hexbloom</copyright><lastBuildDate>Sun, 29 Oct 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://hexbloom.github.io/blog/godot/index.xml" rel="self" type="application/rss+xml"/><item><title>godot first impressions</title><link>https://hexbloom.github.io/godot-first-impressions/</link><pubDate>Sun, 29 Oct 2023 00:00:00 +0000</pubDate><guid>https://hexbloom.github.io/godot-first-impressions/</guid><description>I&amp;rsquo;ve decided to try out the Godot game engine.
While Unreal remains dominant in the AAA scene, not all developers are looking for engines with such high-end features. Unity has long been the frontrunner for 2D games and games that ship for mobile or the web. Following Unity&amp;rsquo;s recent missteps, Godot has a golden opportunity to challenge Unity in this space.
The best way to learn a new tool is by making something, so I made a clone of the SNES version of Tetris.</description></item></channel></rss>