<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>design on hexbloom</title><link>https://hexbloom.github.io/blog/design/</link><description>Recent content in design on hexbloom</description><generator>Hugo</generator><language>en-US</language><copyright>© 2023-2024 hexbloom</copyright><lastBuildDate>Wed, 24 Jan 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://hexbloom.github.io/blog/design/index.xml" rel="self" type="application/rss+xml"/><item><title>the underrated brilliance of kirby's dream land</title><link>https://hexbloom.github.io/the-underrated-brilliance-of-kirbys-dream-land/</link><pubDate>Wed, 24 Jan 2024 00:00:00 +0000</pubDate><guid>https://hexbloom.github.io/the-underrated-brilliance-of-kirbys-dream-land/</guid><description>Sakurai&amp;rsquo;s first game is a little Game Boy game called Kirby&amp;rsquo;s Dream Land.
There are two really great breakdowns of the game from Sakurai himself:
The first is one of my favorite videos from his youtube channel, which dives into the development stories behind the game.
The second is a shorter video is more about the design of the game and how Sakurai was considering the player experience.
kirby&amp;rsquo;s dream land nails game feel If you go back to your Game Boy and play the game (or just use an emulator like I did), the first thing I thought went playing the game was: &amp;ldquo;this just feels good!</description></item><item><title>why the (virtual) violence?</title><link>https://hexbloom.github.io/why-the-virtual-violence/</link><pubDate>Sat, 18 Nov 2023 00:00:00 +0000</pubDate><guid>https://hexbloom.github.io/why-the-virtual-violence/</guid><description>Have you ever wondered how many virtual foes you have vanquished in your lifetime?
Think about it. Whether you&amp;rsquo;re playing Pokemon, Halo, World of Warcraft, or Baldur&amp;rsquo;s Gate, in order to win, you need to slay the enemies in your path.
Over the years I&amp;rsquo;ve had this thought lingering in the back of my head:
why do so many games rely on violence? Let&amp;rsquo;s ask an expert.
Masahiro Sakurai, the legendary game designer behind classic Nintendo titles like Super Smash Bros.</description></item></channel></rss>